Test servers
You may want some commands to only be enabled in specific servers/guilds for testing. This will give you a good idea if something is working in a production environment without risking bugs for your other users.
You can easily specify a command as a "test only" command like so:
JavaScript
TypeScript
ping.js
const { CommandType } = require("wokcommands");
module.exports = {
description: "Ping pong command",
type: CommandType.BOTH,
testOnly: true,
callback: () => {
return {
content: "Pong!",
};
},
};
ping.ts
const { CommandType } = require("wokcommands");
module.exports = {
description: "Ping pong command",
type: CommandType.BOTH,
testOnly: true,
callback: () => {
return {
content: "Pong!",
};
},
};
You can then specify any amount of server/guild IDs when initializing WOKCommands like so:
JavaScript
TypeScript
index.js
const path = require("path");
const WOK = require("wokcommands");
require("dotenv/config");
const client = new Client({
intents: [
IntentsBitField.Flags.Guilds,
IntentsBitField.Flags.GuildMessages,
IntentsBitField.Flags.DirectMessages,
IntentsBitField.Flags.MessageContent,
],
partials: [Partials.Channel],
});
client.on("ready", () => {
console.log("The bot is ready");
new WOK({
client,
commandsDir: path.join(__dirname, "commands"),
testServers: ["Server_id_here"],
});
});
client.login(process.env.TOKEN);
index.ts
import { Client, IntentsBitField, Partials } from "discord.js";
import path from "path";
import WOK from "wokcommands";
require("dotenv/config");
const client = new Client({
intents: [
IntentsBitField.Flags.Guilds,
IntentsBitField.Flags.GuildMessages,
IntentsBitField.Flags.DirectMessages,
IntentsBitField.Flags.MessageContent,
],
partials: [Partials.Channel],
});
client.on("ready", () => {
console.log("The bot is ready");
new WOK({
client,
commandsDir: path.join(__dirname, "commands"),
testServers: ["Server_id_here"],
});
});
client.login(process.env.TOKEN);
Last modified 8mo ago